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Bob Anderson Father -
Hope Leap Mother -
Brigitte Anderson Sister -
Gina Anderson Sister -
Lisa Anderson Sister -
Elizabeth Anderson Sister -
Violet Anderson Sister -
Tamara Anderson Sister -
Leyla Anderson Sister -
Pamela Anderson Sister -
Skipper Anderson Sister -
Ray Anderson Brother -
Erik Leap Uncle -
Dayana Luckie Aunt -
Lindsay Leap Cousin -
Kristen Leap Cousin -
Janet Leap Cousin -
Ivette Leap Cousin -
Daryl Leap Cousin
Laurel Anderson
Laurel Anderson is the second daughter of Hope Leap and Bob Anderson, a Delta meta Usagimimi, a very sought after personal chef, and the only Futanari member of her immediate family.
Childhood
When Laurel was born, she had a kid sister waiting for her expectantly, Pamela. The two became inseparable, with only three years difference between them, it took very little time for Laurel to be running and bouncing about along with her sister. Unlike regular children, Laurel and her sisters learned to walk very fast, already on her feet by five months old and by the time she was one year old, she and Pam were sprinting on the street nearly at the speed of sound, so fast only their mother could keep up with them.
Laurel's father was particularly shocked when it was revealed Laurel had been born futa. He knew such individuals existed but had never met one in person and now his own infant child was not only not fully human but also with dual genders. Hope was also very surprised by this but not as shocked because she has cousins who are also futa so she knows it runs on her family. Despite his initial shock and brief sense of dread, his love for his child let him put prejudice aside and embrace her unique nature, walking out of the hospital that day with his bunny wife and two very special daughters a very happy man.
Her particular gender situation was unnoticed by other kids her age on playgrounds or anywhere else public. Her mom made sure to teach her to always find a bathroom and use the private stalls to pee, so the other girls won't see her male private parts. As a child she was not as developed as she would be as an adult, and her normal kids clothes hid her special attributes quite well.
Just as with her other sisters, her relationship with her dad was slightly distant at the beginning, not because he didn't love her but due to how many times stronger the baby was compared to her father and keeping a short distance between them was the only way to keep him safe until her early teens when she would learn how to control her strength well. Laurel resented her father for this, believing it had to do with her being a futa, until one day when she seriously hurt a boy her age at a moment of carelessness that she understood she could have done that to her own father. That day she came home and very carefully hugged her dad telling him she finally understood. They have been very close since.
POWERS AND ABILITIES
As a Meta Delta, Laurel has all the basic superhuman traits all Metas have:
Super Strength.
The ability for the muscles to exert a force far greater than humanly possible.
Super Speed.
The ability to move at speeds far beyond humanly possible. This ability not only accelerates the body movements, it also accelerates metabolism and thinking speed, generating a perception of time slowing down.
Extreme Agility
Extreme control of her muscles along with her flexibility allow her to perform acrobatics and gymnastics at levels far above human capabilitiy.
Extreme Flexibility
Capable of bending and contorting her body far superior than the average human.
Extreme Longevity.
Capable of having a lifespan of several centuries or even millennia.
Extreme Durability.
Possessing a physical durability and resilience allowing her to be immune to blunt force trauma, lacerations, and penetration. Her body is essentially immune to any man-made weapon. Only a stronger meta is capable of hurting her.
Extremely Keen Senses.
Superhuman levels of hearing, eyesight, sense of smell, touch, and taste.
Enhanced Intelligence and Photographic Memory
A severely increased level of processing information (IQ), with greater ability of reasoning and deduction. Also a near limitless memory capacity and near instantaneous perfect recall.
Note that a higher IQ does does not imply the character to be super smart, since other factors influence how bright the person is, including knowledge, experience, naiveté, innocence, and emotional maturity.
Enhanced Endurance and Libido
Her level of stamina is far greater than a regular person, allowing her to perform for many hours non-stop. Her enhanced Libido also makes her ver difficult to satisfy fully.
Resistance to Alcohol, Toxins, and Poisons.
She is incapable of becoming drunk and is immune to all known toxins, viruses, infections, and poisons. Alcohol doesn't impair her cognition or motor control; it only lowers restraint and inhibition, so she gets a light buzz but does not suffer the negative effects of being drunk.
Resistance to Temperature Extremes
Her body is unaffected by temperature extremes, both cold and hot.
Structural Integrity Field
The ability to form a small energy field around her body which lets whatever she is touching or at very close proximity to any part of her body to gain a portion of her durability.
This allows her to sit on regular chairs despite her considerable weight, and to lay on top of a sex partner without crushing him.
Anchoring
Has the ability to fix herself to the ground or whichever platform she stands on and avoid being moved unless she allows it. The power of her anchoring is directly proportional to her power level. Weaker people can't move her while stronger metas may break the anchor.
With this ability she can pull down things that could otherwise lift her weight. Coupled with her super strength and durability, she can tank collisions with trucks and trains that would otherwise push her off her feet.
Reproductive Control
Has the natural ability to control the flow of her reproductive system, capable to decide if and when ovulation takes place.
POTENTIAL PHYSICAL FEATS
These are not real events but calculations of what she is capable of if she used her power to it's limit:
Two-handed deadlift
Can lift 49,100 metric tons; equivalent to lifting twenty fully assembled Space Shuttle stack at launch.
Punch force:
Can hit wit a force of 54,000 metric tons. The impact is strong enough to punch through a structural steel I-beam.
A full-force punch that connects with nothing still sends a shockwave outward, enough to knock nearby bystanders down and shatter glass out to a radius of seventy or eighty meters; nothing beyond that feels it, and no building is seriously threatened.
A full-force punch landing directly on an unprotected person delivers enough energy to vaporize the body and turn bone into a fine powder.
Kick force:
Can kick with a force of 147,000 metric tons-force. Enough to shatter heavy tank armor plating.
A full-force kick on an unprotected person ionizes every molecule in the body, instantly converting them to plasma which bursts in a bright flash of light.
High Jump:
A full power jump from sea-level can reach a height of 122.5 km, comfortably past the Kármán line, the internationally recognized edge of space, though still less than a third of the way to the International Space Station's own orbital altitude.
The force applied to the pavement for such jump releases about 345 kilograms of TNT-equivalent energy, roughly the payload of a large aerial bomb. The sidewalk slab underfoot it's blown open outright, with chunks of pavement and debris thrown a considerable distance in every direction. Anyone standing within about twenty meters is knocked flat hard enough to risk real injury from the shockwave and the projectile debris. Any near buildings take real cosmetic damage, cracked masonry and blown-out windows, though nothing close to structural failure.
Full Sprint
Can reach a speed of 1,550 m/s (5,580 km/h, Mach 4.52), faster than the SR-71 Blackbird.
Running at that speed through a city, a continuous, violent shock front runs the length of her route the entire time she's at speed, indistinguishable from a nonstop sonic boom at street level. Her wake's dynamic pressure works out to roughly 1.47 megapascals, powerful enough that nothing short of a blast-hardened bunker survives contact with her wake structurally intact, steel and reinforced concrete alike are torn apart and hurled as shrapnel of their own. Anyone caught directly in it, even well outside her actual path, is scoured away layer by layer in a fraction of a second, skin, muscle, and bone alike eroded to where only a shattered skeleton would remain.





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